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Final Exam Review Topics
The exam will cover chapters 1 - 6, 7 (sections 7.5-7.6), 8 and 10 of the textbook and all lectures.
You are responsible for all the material taught so far, and all topics are possible
for inclusion on the exam, although there may be a few more questions covering the
last part of the course. The exam
is open book and open notes. To help you study, you can try the
Review Problems for the final exam.
Also, the following is a list of topics that
may or may not appear on the exam (in addition to the topics from earlier parts of the course):
- Texture Mapping
- Two-Dimensional Texture Mapping
- Mapping texture coordinates onto pixel coordinates
- Mapping 2D textures onto 3D surfaces (e.g. cylinder or sphere)
- OpenGL texture Mapping
- Clipping
- Cohen-Sutherland Clipping
- Liang-Barsky Clippping
- Polygon clipping
- Clipping in 3D
- Scan Conversion
- DDA algorithm
- Bresenham Algorithm
- Inside-Ooutside testing for Polygons
- Flood Fill
- Anti-Aliasing
- Curves and Surfaces
- Representations
- Explicit, Implicit and Parametric representations
- Parametric polynomial curves (particularly cubic polynomials)
- Interpolation, Hermite and Bezier Curves
- Geometry matrix
- Blending Functions
- Extension to 3D
- Rendering of curves (recursive subdivision).
- Converting between types of curves
- Curves in openGL
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Constance Royden--croyden@mathcs.holycross.edu
Computer Science 384, Computer Graphics
Date Created: August 17, 1999
Last Modified: December 10, 2003
Page Expires: August 17, 2004