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Solution to Assignment 5, Problem 1a
/* CSCI 384 Assign 5. Problem 1a--Walking through a scene. */ #include <stdio.h> #include <stdlib.h> #include <math.h> #include <GL/glut.h> #define PI 3.14159 GLfloat spin= 0.0; GLfloat viewer[3] = {0.0, 0.0, 250.0}; void myinit(void) { glClearColor(1.0, 1.0, 1.0, 1.0); glColor3f(1.0, 0.0, 0.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, 1.0, 1.0, 400.0); glMatrixMode(GL_MODELVIEW); } void display(void){ /*Note 3D points here. Set up array of 3D vertices*/ typedef GLfloat point3[3]; point3 vertices[5] = { {0.0, 0.0, 100.0}, {100.0, 0.0, 0.0}, {0.0, 100.0, 0.0}, {-100.0, 0.0, 0.0}, {0.0, 0.0, -100.0} }; int i; /*Note use of Depth buffer bit for hidden surface removal*/ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); gluLookAt(viewer[0], viewer[1], viewer[2], 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); glRotatef(spin, 0.0, 1.0, 0.0); /*Rotate pyramid*/ /*Draw pyramid*/ glBegin(GL_TRIANGLES); glColor3f(1.0, 0.0, 0.0); for (i=0; i<3; i++){ glVertex3fv(vertices[i]); } glColor3f(0.0, 1.0, 0.0); glVertex3fv(vertices[0]); glVertex3fv(vertices[2]); glVertex3fv(vertices[3]); glColor3f(0.0, 0.0, 1.0); glVertex3fv(vertices[3]); glVertex3fv(vertices[2]); glVertex3fv(vertices[4]); glColor3f(1.0, 0.0, 1.0); glVertex3fv(vertices[4]); glVertex3fv(vertices[2]); glVertex3fv(vertices[1]); glEnd(); glBegin(GL_QUADS); glColor3f(1.0, 1.0, 0.0); glVertex3fv(vertices[0]); glVertex3fv(vertices[3]); glVertex3fv(vertices[4]); glVertex3fv(vertices[1]); glEnd(); glFlush(); glutSwapBuffers(); /*Display next buffer*/ } void idle(void) { spin = spin + 1.0; if (spin > 360.0) spin = spin - 360.0; glutPostRedisplay(); } /*Function to move camera with a keypress*/ void keys(unsigned char key, int x, int y){ if(key == 'x') viewer[0] -= 1.0; if(key == 'X') viewer[0] += 1.0; if(key == 'y') viewer[1] -= 1.0; if(key == 'Y') viewer[1] += 1.0; if(key == 'z') viewer[2] -= 1.0; if(key == 'Z') viewer[2] += 1.0; display(); } int main(int argc, char** argv) { glutInit(&argc, argv); /*Note the GLUT_DOUBLE and GLUT_DEPTH here*/ glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); myinit(); glutInitWindowSize(500,500); glutInitWindowPosition(50,50); glutCreateWindow("Look At Pyramid"); glutDisplayFunc(display); glutIdleFunc(idle); glutKeyboardFunc(keys); /*Idle function, spins pyramid*/ glEnable(GL_DEPTH_TEST); /*For hidden surface removal*/ myinit(); glutMainLoop(); return 0; } Home | | Syllabus | | Assignments | | Documentation
Constance Royden--croyden@mathcs.holycross.edu
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