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    Solution to Assignment 5, Problem 1a


    /*
    CSCI 384 Assign 5.
    Problem 1a--Walking through a scene.
     */
    
    #include <stdio.h>
    #include <stdlib.h>
    #include <math.h>
    #include <GL/glut.h>
    
    #define PI 3.14159
    
    GLfloat spin= 0.0;
    GLfloat viewer[3] = {0.0, 0.0, 250.0};
    
    void myinit(void)
    {
    	glClearColor(1.0, 1.0, 1.0, 1.0);
    	glColor3f(1.0, 0.0, 0.0);
    	glMatrixMode(GL_PROJECTION);
    	glLoadIdentity();
    	gluPerspective(45.0, 1.0, 1.0, 400.0);
    	glMatrixMode(GL_MODELVIEW);
    }
    
    void display(void){
    	/*Note 3D points here.  Set up array of 3D vertices*/
    	typedef GLfloat point3[3];
    	point3 vertices[5] = { {0.0, 0.0, 100.0}, {100.0, 0.0, 0.0}, 
    					{0.0, 100.0, 0.0}, {-100.0, 0.0, 0.0}, 
    					{0.0, 0.0, -100.0} };
    	int i;
    	/*Note use of Depth buffer bit for hidden surface removal*/
    	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    	
    	glLoadIdentity();
    	gluLookAt(viewer[0], viewer[1], viewer[2], 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
    	glRotatef(spin, 0.0, 1.0, 0.0); /*Rotate pyramid*/
    
    	/*Draw pyramid*/
    	glBegin(GL_TRIANGLES);
    	glColor3f(1.0, 0.0, 0.0); 
    		for (i=0; i<3; i++){
    			glVertex3fv(vertices[i]);
    		}
    	glColor3f(0.0, 1.0, 0.0);
    		glVertex3fv(vertices[0]); 
    		glVertex3fv(vertices[2]);
    		glVertex3fv(vertices[3]);
    	glColor3f(0.0, 0.0, 1.0);
    		glVertex3fv(vertices[3]); 
    		glVertex3fv(vertices[2]);
    		glVertex3fv(vertices[4]);
    	glColor3f(1.0, 0.0, 1.0);
    		glVertex3fv(vertices[4]); 
    		glVertex3fv(vertices[2]);
    		glVertex3fv(vertices[1]);
    
    	glEnd();
    	glBegin(GL_QUADS);
    		glColor3f(1.0, 1.0, 0.0); 
    		glVertex3fv(vertices[0]);
    		glVertex3fv(vertices[3]);
    		glVertex3fv(vertices[4]);
    		glVertex3fv(vertices[1]);
    	glEnd();
    	glFlush();
    	glutSwapBuffers(); /*Display next buffer*/
    }
    
    void idle(void) {
    	spin = spin + 1.0;
    	if (spin > 360.0)
    		spin = spin - 360.0;
    	
    	glutPostRedisplay();
    }
    
    
    /*Function to move camera with a keypress*/
    void keys(unsigned char key, int x, int y){
    	if(key == 'x') viewer[0] -= 1.0;
    	if(key == 'X') viewer[0] += 1.0;
    	if(key == 'y') viewer[1] -= 1.0;
    	if(key == 'Y') viewer[1] += 1.0;
    	if(key == 'z') viewer[2] -= 1.0;
    	if(key == 'Z') viewer[2] += 1.0;
    	display();
    }
    
    
    int main(int argc, char** argv)
    {	
    	glutInit(&argc, argv);
    	/*Note the GLUT_DOUBLE and GLUT_DEPTH here*/
    	glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
    	myinit();
    	glutInitWindowSize(500,500);
    	glutInitWindowPosition(50,50);
    	glutCreateWindow("Look At Pyramid"); 
    	glutDisplayFunc(display);
    	glutIdleFunc(idle);
    	glutKeyboardFunc(keys); /*Idle function, spins pyramid*/
    	glEnable(GL_DEPTH_TEST); /*For hidden surface removal*/
    	myinit();
    	glutMainLoop();
    	
    	return 0;
    }
    	
    	
    
    	
    

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    Constance Royden--croyden@mathcs.holycross.edu
    Computer Science 384
    Date Created: August 17, 1999
    Last Modified: November 5, 2003
    Page Expires: August 17, 2004