#include "epix2.h" using namespace ePiX2; const double x_size(2); const double y_size(2); int main() { World world; Camera camera; Screen screen(Pair(-x_size,-y_size), Pair(x_size,y_size)); Picture picture(Pair(-2*x_size,-y_size), Pair(2*x_size,y_size), "6x3in"); picture.backing(Black()); Ink blue(Blue(), 0.25, true); Tetra T(Point(1,1,1), Point(-1,-1,1), Point(1,-1,-1), Point(-1,1,-1)); T.limn(bold(Red())); T.paint_face(3, blue); Vector axis(Origin, 1, 0, 0.5*(1+sqrt(5))); world << T.paint(RGB(0.8,0.6,0.2)); for (int i=1; i<5; ++i) world << T.rotate(2*M_PI/5, axis).paint(RGB(0.8+0.1*i, 0.6+0.2*i, 0)); world.light(Point(-10,10,-10)); camera.at(Point(10,6,8)).range(15); world.photo(screen, camera); picture.paste(screen, Mask::Rect(Pair(-2*x_size,-y_size), Pair(0, y_size))); screen.clear(); camera.at(Point(10,5,8)).range(15); world.photo(screen, camera); picture.paste(screen, Mask::Rect(Pair(0, -y_size), Pair(2*x_size,y_size))); picture.print_to("stereo2.eepic", PSTricks()); }